Sony PlayStation VR2 will be available early next year, easy to use and fun
Sony's big killer PSVR2 is a wired virtual reality headset with an OLED screen and a single eye resolution of 2000×2040. The editor of Shumao Club praised PSVR2 for its ease of use and fun. Due to the inherently infinite contrast of OLED, the black level is very black, and there is no gray field of vision that the backlight is not clean like the LCD screen. extremely important.
Compared with the existing headsets on the market, PSVR2 is not only crushing in terms of single-eye resolution, but also its 110-degree field of view and 90/120Hz refresh rate. In addition, the device supports eye tracking and uses the Sense technology of the controller - yes, now your head can also follow the vibration, and a mechanical storm bird is swooping at you from the horizon.
The Sense feature can be turned off in the settings menu to avoid sensory overload for new players. However, eye tracking is a high-tech alternative. Players using PSVR2 for the first time need to calibrate the interpupillary distance and eyeball physiological data: chase the floating dots with eyes on a black background, then do it again on a white background, and finally use the eyeball icon Show tracking effect: Follow the player to blink, and the icon the player is looking at will blink.
After the calibration is successful, games that support eye tracking can accurately know where the player's gaze is, which not only allows game characters to stare at your eyes and speak, but also uses foveated rendering technology to save system overhead.
DF editors also rave about the PSVR's ergonomics. Although the unit uses a wired connection, the 4.5-meter-long lightweight cable does not hinder the movement of the player's head. The huge handle fits the user's palm, and the button layout is very natural. There are joysticks on the left and right handles and support finger motion detection. The feeling of picking up a gem is real, and the sense of oppression of Lady D is stronger than ever before:
There are still two key issues left to be clarified: 1. Price; 2. PC compatibility.
PSVR2 must be connected to PS5 in order to use it, and Sony has so far refused to disclose whether the device is compatible with PC, which is a decisive factor for players who are still hesitating whether to enter the pit. Each of them has accumulated a different amount of VR games (and wonderful videos), and if PSVR2 can only be used for PS5, the content will become a bottleneck restricting the popularity of the device.
If Sony intends to promote PSVR2 at a par or even a loss, PC compatibility is in doubt. Otherwise, the more you sell, the more you lose, and it will also lead to pain in the hearts of scalpers.